![]() In other media Animation Sonic the Hedgehog: The Movie ![]() In Sonic Advance 2 and Sonic Advance 3, Amy Rose can use a move called the Amy Dash, which is nearly identical to the Super Peel Out, except her legs do not make the figure eight. Once the player releases, it will send the user running into a Dash. The move takes around two seconds to charge, indicated by the figure eight-like blur appearing around the user's legs. To perform the Charged Dash in gameplay, the player must hold while standing still to rev up the move. In gameplay, it can be charged in one place, like the Spin Dash. In this game, it is a move that Sonic and the Virtual Hedgehog are able to perform. In the Wii U version and PC version of Sonic Lost World, the Super Peel Out is referred to as the Charged Dash. Ultimate, like in the previous two installments, the Super Peel Out serves as Sonic's running animation and side taunt. ![]() for Nintendo 3DS and Wii U, the Super Peel Out returns as Sonic's running animation and side taunt. In this game, the move's appearance is the same as in Sonic the Hedgehog CD. Brawl, the Super Peel Out appears as Sonic's running animation and side taunt. ![]() Once Sonic's feet starts to fly, the player has to release to dash. To perform this move in gameplay, the player has to hold up on up, then press / to charge. When performing the Super Peel Out in this game, Sonic is made invulnerable to harm for a short time, meaning the technique can also be used as an attack. Once again, it is a move used exclusively by Sonic. The appearance of the move is the same as it was in Sonic Chaos. In Sonic the Hedgehog Triple Trouble, the Super Peel Out is once again referred to as the Strike Dash ( ストライクダッシュ, Sutoraikudasshu ?). In addition, the player will lose most of the speed built up by the Super Peel Out if they perform the Spin Attack or jump. Unlike the Spin Dash, the Super Peel Out is not a Spin Attack-related move, leaving the player vulnerable to attacks while and after charging the move. On PC, the player has to press the up Arrow and Spacebar to charge before releasing to move. To perform this move in gameplay, the player has to first press up on, then press the jump button to charge, and finally release to move. This appearance for the Super Peel Out technique has since become the most well-known illustration of the move. When Sonic performs the Super Peel Out, he moves his legs in such a manner and at such speeds that his legs looks like a red stream that resembles a figure-8/infinity sign (∞) below him. In Sonic the Hedgehog CD, the Windows 95 version, and the 2011 remaster, the Super Peel Out, also known as the Dash ( ダッシュ, Dasshu ?) is a move used exclusively by Sonic the Hedgehog. Sonic charging up the Super Peel Out, from Sonic the Hedgehog CD. The main disadvantage of the Super Peel Out is that, unlike a Spin Dash, the user does not perform a Spin Attack while performing this move and it cannot damage enemies. The Super Peel Out will then last until the user either jumps or slows down. The user can also continue to accelerate without first jumping to get out of their Spin Attack position. As such, the move lets the user reach higher speeds that the Spin Dash can. ![]() In gameplay, like the Spin Dash, the Super Peel Out allows the user to attain great speeds from a standing start. Once they have built up enough speed, the user blasts forwards at extreme speeds. When performing this move, the user bends down slightly in a standing position and begins moving their legs in a specific pattern to build up speed, all while remaining still in one spot. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |